Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game

Examensarbete för kandidatexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/161262
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Type: Examensarbete för kandidatexamen
Bachelor Thesis
Title: Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
Authors: Lemon, Maria
Örnvall, Gustav
Axelsson, Daniel
Pettersson, Markus
Gjälby, Ludvig
Råman, Joakim
Almlöf, Sebastian
Abstract: In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. The performance of the implemented techniques has then been evaluated. For the graphics, implementations of deferred rendering, Phong-shading, environment maps, exponential shadow maps, screen-space ambient occlusion, lens flares, bloom, depth of field and motion blur have been included in the game. A physics engine has been developed from the ground up using a numerical implementation of Newtonian mechanics with Euler-forward integration and a multi-phase collision detection system using Sweep-and-prune and OBB-intersection algorithms. Network play allowing games over LAN or the Internet has been included with the help of the Lidgren-network-gen3 library.
Keywords: Datavetenskap (datalogi);Computer Science
Issue Date: 2012
Publisher: Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)
Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)
URI: https://hdl.handle.net/20.500.12380/161262
Collection:Examensarbeten för kandidatexamen // Bachelor Theses



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