Gamelets Providing diegetic elements through injection into digital children's books

Examensarbete för masterexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/173815
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Type: Examensarbete för masterexamen
Master Thesis
Title: Gamelets Providing diegetic elements through injection into digital children's books
Authors: Antonsson, Marcus
Abstract: Tablets and smart phones using touch interfaces are becoming more and more common. New ideas and applications are brought to life every day, making daily use of computers more ubiquitous. With this new technology comes the possibility to read not only the news, but to read literature in new ways. The possibility with hypermedia means that narratives can be told using not only the text, but also with animation and interactable computer graphics and sound. In this thesis the idea of using gamelets are discussed. Gamelets are interactions and smaller games used within digital books in order to support the diegesis and add to the experience provided by a book. Several proof of concept prototypes was designed and implemented in order to analyze and create suggestions on what to consider when designing for an already existing narrative. These suggestions that can help utilize the modern technology in order to affect(or not affect) the existing narrative.
Keywords: Data- och informationsvetenskap;Computer and Information Science
Issue Date: 2013
Publisher: Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)
Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)
URI: https://hdl.handle.net/20.500.12380/173815
Collection:Examensarbeten för masterexamen // Master Theses



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