Battle of Stupid Sorcerers Hantering av n atverkskommunikation i realtidsspel

Examensarbete för kandidatexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/203674
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dc.contributor.authorArvidsson, Andreas
dc.contributor.authorCarlsson, Mattias
dc.contributor.authorLagerman, Sebastian
dc.contributor.authorPhan, Henning
dc.contributor.authorStr ömberg, Kim
dc.contributor.authorWånge, Andreas
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:31:36Z-
dc.date.available2019-07-03T13:31:36Z-
dc.date.issued2014
dc.identifier.urihttps://hdl.handle.net/20.500.12380/203674-
dc.description.abstractDelays in network communication occur constantly and are virtually unavoidable, but there are some methods that can be used to mitigate this problem. In this report, a study of network management made with the tool Battle of Stupid Sorcerers (BoSS) is presented. BoSS is a network game developed by the project group and is based on a Warcraft III custom map called Warlock. With the help of this tool, methods such as interpolation and extrapolation have been implemented and evaluated. These methods are described individually; first theoretically, followed by their implementation in BoSS. Subsequently followed by an evaluation of the methods' effectiveness and impact on the game; possible problems and risks are also mentioned. Such difficulties are balanced against the methods' advantages. The group found that many of the problems that exists regarding network communication in real-time games can be compensated for. However, often there's a cost involved in other fields when this is done, and it is necessary to take this into consideration in order to create a good and coherent gaming experience.
dc.language.isoswe
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleBattle of Stupid Sorcerers Hantering av n atverkskommunikation i realtidsspel
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
Collection:Examensarbeten för kandidatexamen // Bachelor Theses



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