JACE - ett seriöst spel för programmeringsstudenter, inspirerat av spelifiering

Examensarbete för kandidatexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/218948
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Type: Examensarbete för kandidatexamen
Bachelor Thesis
Title: JACE - ett seriöst spel för programmeringsstudenter, inspirerat av spelifiering
Authors: Annenkov, Anton
Hagesjö, Andreas
Kärrman, Oskar
Mohlin, Rafael
Åstrand, Theodor
Abstract: This paper describes the development and evaluation of a serious game, inspired by gamification, which has the purpose of increasing students’ incentive to study object-oriented programming. This particular subject is considered to be difficult to grasp by many students and recent studies implies that a need for enhancing study incentive, and learning efficacy to study object-oriented programming, exists. This background constitutes the basis of our development of a game containing engaging game mechanics such as feedback, progress and achievements. These game mechanics constitutes the core of gamification. A prestudy was conducted in order to finalize a theoretical framework, which was analyzed in a following phase. This analysis was followed by the decision that our game should be a video game, which could be used as an aid while learning and introducing object-oriented programming. In addition to these game mechanics, the problem based learning method inspired the content of the game. This resulted in a number of game-based problems implemented into the game, as well as a quiz related to these problems. In addition to these implementations, an achievement system was added. A survey was conducted on 24 persons to evaluate whether the goal of the game to motivate and educate had been fulfilled. The result of the survey shows that 75 percent experienced increased incentive to study object-oriented programming. Furthermore, 46 percent responded that they would consider using this game as an aid while studying object-oriented programming. Game mechanics such as feedback and achievements, in combination with difficult problems related to programming, were found to be effective methods to increase the students’ incentive to study object-oriented programming. However, further implementation of game content and additional surveys are considered necessary in order to come to a conclusion regarding the influence of the game, considering study incentive and learnability among students.
Keywords: Informations- och kommunikationsteknik;Data- och informationsvetenskap;Information & Communication Technology;Computer and Information Science
Issue Date: 2015
Publisher: Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)
Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)
URI: https://hdl.handle.net/20.500.12380/218948
Collection:Examensarbeten för kandidatexamen // Bachelor Theses

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