End of the Road - A Case Study in Building a Horror Game for Virtual Reality

Examensarbete för kandidatexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/219053
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dc.contributor.authorBackman, Johan
dc.contributor.authorCasparsson, Albin
dc.contributor.authorGrönberg, Robin
dc.contributor.authorHagmar, Magnus
dc.contributor.authorNilsfors, Jonathan
dc.contributor.authorOtterlind, Linnea
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:42:26Z-
dc.date.available2019-07-03T13:42:26Z-
dc.date.issued2015
dc.identifier.urihttps://hdl.handle.net/20.500.12380/219053-
dc.description.abstractThis thesis explores the possibilities and limitations of virtual reality in gaming, with focus on the horror genre. One of the key features of this concept is the heightened level of immersion that can be achieved through the use of a head-mounted display. In order to investigate this, a case study in the form of developing a horror game for virtual reality has been performed. We have continuously analyzed the different development tools and game design guidelines available in order to present a suitable approach for developing such a game. The case study has resulted in the horror game End of the Road. Due to the limited time frame of the project, we have been forced to exclude several game elements which we would have preferred to implement. Nonetheless, we consider the game to contain a satisfactory amount of content. We have performed a series of user test sessions where non-project members were asked to play the game and evaluate their experience. After collecting all evaluations and compiling the data, we have concluded that the resulting game is perceived as frightening. Thus, we have fulfilled our ambition to utilize virtual reality to create a horror game. Whether or not the resulting game is considered more frightening than it would have been without using virtual reality is, however, uncertain. In order to establish this, we would require further testing, with and without the use of a head-mounted display, and a comparison of the gathered results.
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleEnd of the Road - A Case Study in Building a Horror Game for Virtual Reality
dc.type.degreeExamensarbete för kandidatexamensv
dc.type.degreeBachelor Thesisen
dc.type.uppsokM2
Collection:Examensarbeten för kandidatexamen // Bachelor Theses



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