Examensarbeten för masterexamen // Master Theses
Länka till denna samling:
Browse
Browsar Examensarbeten för masterexamen // Master Theses efter Program "Industrial design engineering (MPDES), MSc"
Visar 1 - 7 av 7
Sökresultat per sida
Sortera efter
- PostA Comfortable Transition to the Electric – Terminal Tractor Investigating the Design Process of Developing a Dashboard Interface for an Electric Terminal Tractor(2022) Andréasson, Filip; Boman, Christoffer; Chalmers tekniska högskola / Institutionen för data och informationsteknik; Chalmers University of Technology / Department of Computer Science and Engineering; Dahlstedt, Palle; Wozniak, Paweł W.With the world gradually shifting toward renewable energy sources, many fossildriven industrial vehicles must transition to electric counterparts. Such transitions can be imposing on the comfort of users and poses an interesting design challenge. In this thesis, we perform a user-centred design process to create a digital dashboard interface for a new electric terminal tractor. We investigate how this process affects the user experience of the final interface concept, and what to consider when designing for a comfortable transition from traditional to novel interfaces. The process was challenged by a low availability of users, resorting to alternative methods to accomplish user-centred design. The final concept was developed through three design iterations, using legacy bias as a tool for creating comfortable transitions. Each iteration resulted in a set of concepts which were subsequently evaluated. The final concept was well-received by all stakeholders, and it managed to improve the user experience for terminal tractor operators, while still remaining a comfortable transition from traditional interfaces.
- PostAmbient Atmospheres - Topology of Light(2021) HALLIN, MATTIAS; MAX GÖBEL, FREDERIK; Chalmers tekniska högskola / Institutionen för data och informationsteknik; Björk, Staffan; Gamboa, MafaldaArtificial lighting systems that are controllable by users are becoming more common. Even though such systems are called smart lighting, most interactions with such devices are limited to color and brightness changing. Lights controlled in such a way often juxtapose with their environment and do not result in wanted atmospheres. This thesis explored a design space of working with artificial light and how it can be utilized in new ways to recreate natural light settings. Our explorations resulted in an array of smaller prototypes that embody our ideas and knowledge. These prototypes were used in public experiments to start conversations. As the final artifact, we created an exhibition with an interactive installation and a series of posters that communicate our idea of ambient light sampling and recreation.
- PostExploring innovative growth of a music distribution software(2022) CERVAK, HANNA; SKÖLD, LOVISA; Chalmers tekniska högskola / Institutionen för data och informationsteknik; Chalmers University of Technology / Department of Computer Science and Engineering; Dahlstedt, Palle; Maric, JasminaBeing independent enables Aspiring Artists to have full creative freedom, but for those who wish to make music a full-time career, dedication and effort is needed to overcome the struggle of becoming a professional. By recognizing such challenges, this master’s thesis was set out to investigate and conceptualize transformational innovation within the field of independent music distribution. By conducting qualitative user-based activities, such as interviews and a diary study, data on the topic could be gathered and compiled into user profiles, an emotional journey map and thematically pinpointed challenges. Moreover, forming trust, facilitating collaborations and conducting successful promotions was identified as the most challenging factors for Aspiring Artists. In addition, these insights were transformed into six concepts, which later arrived at one final concept through the use of evaluative research. The final concept, Facilitating Collaborations, allows artists to foster trust amongst each other in a safe environment, as a result improving social capital acquisition in that context. This can be achieved by forming the interface, as well as the collaborations, around the process of jointly building a traceable song that in a secure and controlled manner displays contributions. To conclude, the design presented aims to balance digital ownership, collaborations and social capital acquisition. When combining such perspectives with the area of interaction design, the researchers created a solid foundation for reaching transformational innovation both within the context of design and Aspiring Artists. To guide this development process, a list of requirements was created based on the insights gained. Arguably, when applied and evaluated in the final design, these can be used as design factors to consider when designing for transformational innovation in the context of Aspiring Artists.
- PostIntroducing micro:bit in Swedish primary schools - An empirical design research on developing teaching material for training computational thinking in Swedish primary schools(2017) Carlborg, Niklas; Tyrén, Marcus; Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers); Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)During the 21st century there has been an increasing interest in the field of computational thinking, a popular way of teaching students about programming. In a society with an ever faster technical development it becomes more relevant to educate future generations about the technology that surrounds us. Many different platforms can be used for this purpose, e.g Scratch, Raspberry Pi or Arduino. In the UK the platform micro:bit has been used in schools since 2016. Other countries are now also incorporating programming in their curriculum, and Sweden is set to incorporate this by the 1st of July 2018. This thesis examines what may be important to consider when designing teaching materials with the micro:bit for training Swedish primary school students’ computational thinking skills. This was done through an iterative design process, by conducting 21 workshops with the goal to support Swedish primary school teachers with micro:bit teaching materials. The result of this thesis consists of 9 individual parts, presented in 4 groups, mapped along an axis of abstraction. A model was created in an attempt to communicate observed relationships between students learning potential, their risk of feeling overwhelmed and the amount of choices they were provided with. A set of guidelines as well as a teaching approach was provided to give more concrete answers to the research question. Practical workshop examples were also provided in an attempt to aid teachers in the transition to the new curriculum.
- PostSafe in the City - Improving Perceived Safety in Public Spaces(2018) KAARTINEN, JOHANNA; WICKERSTRÖM, CHRISTIAN; Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers); Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)To feel safe is an inherent need within every human being. In the era of rapid urbanization, the topic of safety becomes very actual and should be addressed in various contexts, including design research. To find out how Interaction Design can contribute to the development of safer future cities, this master thesis explored the factors affecting perceived safety in the city of Gothenburg. Also, it investigated what role a smartphone application can have in increasing perceived safety. The research process followed Research Through Design approach within the Double Diamond framework. The nature of the process was iterative and reflective. Additionally, a literature study, survey, and three Google Design Sprints were conducted. The research findings regarding perceived safety were divided into three categories; personal, social and physical factors. To be able to emphasize the most critical aspects of these factors, expert interviews and observation were performed. The study resulted in empirically and theoretically grounded guidelines. They are aimed to support interaction designers in their work when designing a solution that enhances perceived safety in public places. The guidelines are supported by a conceptual model of perceived safety that visualizes the dynamic relationships between the different factors. Additionally, a lo-fi prototype of a smartphone application “Walk with Me” that aims to improve perceived safety through social connections was created and validated through user testing. The findings from the user testing resulted in design implications. The outcome of this thesis aims to contribute to further research within the field of Interaction Design regarding perceived safety in public spaces.
- PostThe EaseFit(2023) Geng, Zixi; Luo, Lin; Chalmers tekniska högskola / Institutionen för data och informationsteknik; Chalmers University of Technology / Department of Computer Science and Engineering; Björk, Staffan; Tatar, KıvançElectronic textiles (e-textiles) are an emerging trend that has been under development for years but has yet to become a common consumer product. And listening, one of humans’ important sensory features, contributes to how we perceive and experience the world. Our project focuses on exploring the potential of combining e-textiles with sonic interaction to develop products that enhance the human sensory experience. Our goal is to investigate how e-textiles and sonic interaction can be utilized to provide a playful and relaxing experience for desk-workers at home. The main goal of our project is to explore: How can e-textile and sonic interaction be used to provide a playful and relaxing experience for desk-workers at home? Using an iterative design method, we brainstormed potential applications for sonic interaction with e-textiles and chose work-from-home as our theme. We developed several prototypes that reflect our concepts and expertise. We also conducted a comprehensive evaluation of our prototypes to determine their effectiveness in delivering a playful and relaxing experience for desk-workers at home. Our project contributes to the field of e-textiles by highlighting the potential of sonic interaction and its ability to enhance human sensory experience, and by providing design strategies for future e-textile products that prioritize user experience.
- PostThe PEP - Creating and evaluating a user centered speculative design that aims to trigger discussion around the consequences of technology on mental health(2021) HULTEBERG, JENS; STENSON, VENDELA; Chalmers tekniska högskola / Institutionen för data och informationsteknik; Björk, Staffan; Samuelsson-Gamboa, MafaldaIn an increasingly digitalized and connected world it appears important to cultivate healthy and constructive relationships between humans and technology. In this the sis, a speculative design has been created and evaluated with the aim of triggering discussions around the consequences of technology on mental health among young adults. The thesis investigates if a prominent user centered focus could enrich a speculative design so that it appeals to the general public and specifically to young adults. A thorough user study was conducted and the target group was constantly considered throughout the whole project process. The final speculative design is a wearable that harvests the user’s body heat in order to generate electricity in a fictional future where electricity is scarce and society does not want to give up the comforts of technology. The evaluation proved that the speculative design clearly connected to the target group due to aspects of the product that was based on the user study. This validates that the user centered approach did enrich the de sign. Continuing, the result shows a rich data set on the target groups opinions, dreams and fears for the future of technology in relation to mental health as well as discussions on different aspects of design that the user group appreciates.