NEBULA - An Interactive Experience utilizing Biosignals for Creation in Virtual Reality to support Well-Being
Loading...
Date
Authors
Type
Examensarbete för masterexamen
Programme
Model builders
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Advancements in virtual reality(VR) technology offer the possibility of applying
novel input methods that can result in more immersive VR experiences. This thesis
investigates how people can use their biosignals, namely hand movements, breath,
and heart rate, to create art within VR and evaluates how such activities can be
conducive to well-being. It introduces Nebula: a VR creation experience, which was
designed with a research through design approach, informed by artist interviews,
playful hacking, and soma design. The process resulted in; (1) considerations for
designing a VR experience where biosignals are used as input for creation and (2)
identification of biosignal-driven activities in VR that are conducive to well-being.
Nebula is conducive to hedonic well-being as users derive joy, satisfaction, and relaxation
from creating and eudaimonic well-being as they learn about themselves
through creating and new ways to express themselves. Nebula opens up a design
space at the intersection of art, VR, and biofeedback. The results lay the ground for
future research into this immense, virtually unlimited design space of using biosignals
for art creation in VR.
Description
Keywords
well-being, virtual reality, biofeedback, biosignals, art, soma design, somaesthetics, ux, HCI, research through design
