NEBULA - An Interactive Experience utilizing Biosignals for Creation in Virtual Reality to support Well-Being

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Advancements in virtual reality(VR) technology offer the possibility of applying novel input methods that can result in more immersive VR experiences. This thesis investigates how people can use their biosignals, namely hand movements, breath, and heart rate, to create art within VR and evaluates how such activities can be conducive to well-being. It introduces Nebula: a VR creation experience, which was designed with a research through design approach, informed by artist interviews, playful hacking, and soma design. The process resulted in; (1) considerations for designing a VR experience where biosignals are used as input for creation and (2) identification of biosignal-driven activities in VR that are conducive to well-being. Nebula is conducive to hedonic well-being as users derive joy, satisfaction, and relaxation from creating and eudaimonic well-being as they learn about themselves through creating and new ways to express themselves. Nebula opens up a design space at the intersection of art, VR, and biofeedback. The results lay the ground for future research into this immense, virtually unlimited design space of using biosignals for art creation in VR.

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well-being, virtual reality, biofeedback, biosignals, art, soma design, somaesthetics, ux, HCI, research through design

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