Unlocking Experiential Learning - Key Factors in Interactive Historical Storytelling

dc.contributor.authorAnthin, Olle
dc.contributor.authorBohman, Emil
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerDahlstedt, Palle
dc.contributor.supervisorWideström, Josef
dc.date.accessioned2024-09-23T14:12:54Z
dc.date.available2024-09-23T14:12:54Z
dc.date.issued2024
dc.date.submitted
dc.description.abstractThis master’s thesis investigates the integration of experiential learning with interactive historical storytelling through the medium of escape rooms. Conducted within the context of Karlsborg Fortress, a historical site in Sweden, this study explores the key factors that affect the conditions for effective experiential learning in an educational escape room setting. Leveraging theories from Interaction Design, Storytelling, Pedagogy, and Game Design, the research applies a Research through Design (RtD) approach to evaluate various interactive storytelling elements. To conduct the study a historically accurate and engaging escape room was designed in collaboration with Kistone AB. The escape room immerses participants in the events of World War II, particularly the transfer of Sweden’s gold reserve to Fort Knox. The design process was guided by the principles of design thinking in order to unveil knowledge in an unexplored area. Through qualitative and quantitative evaluations, including thematic analysis and surveys, the thesis presents insights into the design and implementation of educational escape rooms. The findings highlight the key factors of Intensity, Familiarity and Group size. The study provides guidelines for future projects, aiming to bridge the gap between commercial escape room design and educational applications, thereby enhancing the impact of experiential learning in informal educational settings.
dc.identifier.coursecodeDATX05
dc.identifier.urihttp://hdl.handle.net/20.500.12380/308776
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInteraction Design
dc.subjectExperiential Learning
dc.subjectResearch through Design
dc.subjectInteractive Storytelling
dc.subjectEducational Technology
dc.subjectPedagogical Tools
dc.subjectEscape Rooms
dc.titleUnlocking Experiential Learning - Key Factors in Interactive Historical Storytelling
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeInteraction design and technologies (MPIDE), MSc

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