Design Guidelines for Onboarding Experience in Narrative-rich Games
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Typ
Examensarbete för masterexamen
Program
Publicerad
2021
Författare
ZHANG, XINGYU
YIBIN, HUAI
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
The first minutes and hours of a game’s whole gameplay are called the onboarding
phase. In this project we provided guidelines for designing the onboarding phases in
narrative-rich games which contains abundant narration elements. The purpose of
designing a such game’s onboarding phase is to increase players’ retention, to achieve
this goal, the onboarding needs to provide players good sense of mastery, sense
of purpose and sense of immersion. The guidelines were generated through firstperson
research and empirical research. In the first-person research we conducted
artifact analysis on 8 narrative-rich games for how they designed their onboarding
phases, the result was analyzed through affinity diagrams into 10 themes. One of the
games analyzed was selected for the empirical research, in which participants played
the game’s onboarding and reflected on how the game influenced their experiences
regarding sense of mastery, sense of purpose and sense of immersion, the result was
documented and analyzed through thematic analysis. Motivated by the result from
first-person research and the empirical research, we present 12 guidelines about how
to design onboarding phases in narrative-rich games to increase players’ senses of
mastery, senses of purpose and senses of immersion.
Beskrivning
Ämne/nyckelord
Design Guidelines , The Onboarding Phase , Narrative-rich Games , First- Person Research , Empirical Research