Exploring design guidelines to teach young children about potential frightening topics through a digital interactive experience
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Examensarbete för masterexamen
Programme
Model builders
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Abstract
There is difficulty explaining to children why the world might be changing, whether
it’s because of a pandemic, catastrophe, or other potentially frightening topics. Still,
when children’s lives become affected, guardians and teachers might have no choice
but to try and explain these sensitive topics in an emotionally considerate manner
without many digital sources as support. Through an exploratory research approach,
this project aimed to discover suitable ways to present potentially frightening topics
to young children. During the process, the team designed "Pawdemic", an edu cational game about the COVID-19 pandemic that teaches social distancing rules
to young children. This digital artefact helped assess and validate the frameworks
and methodologies applied during the design process. Likewise, as remote learning
became the norm due to the COVID-19 pandemic, this project was purposefully ex ecuted remotely to further investigate the remote participatory design’s feasibility.
Lastly, the positive results and feedback of the game allowed the team to create
four valuable groups of guidelines for future designers that seek to create similar
experiences.
Description
Keywords
interaction design, participatory design, learning experiences, rich experiences, instructional design, design methodology, backward design, COVID-19, computer sciences, prototyping