Model of Agile Software Measurement: A Case Study
dc.contributor.author | Gustafsson, Johan | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T12:38:49Z | |
dc.date.available | 2019-07-03T12:38:49Z | |
dc.date.issued | 2011 | |
dc.description.abstract | This master thesis examines what type of measurement should be conducted in agile software development. The paradigm shift that agile methodology offers is in conflict with traditional measurement approaches and there is a need to clarify if and how measurement can benefit the agile practice. In this paper we develop a model that addresses both performance and process optimization measurement in agile processes. The model is evaluated at bwin Games AB, a web game software company based in Sweden. As a part of the evaluation, an agile inspired measurement framework for implementation of cost-efficient and flexible metrics is successfully tested. The study shows that measurement can be beneficial for the agile practice, but that careful consideration to dysfunctional behavior is necessary. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/143815 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Information Technology | |
dc.subject | Informationsteknik | |
dc.title | Model of Agile Software Measurement: A Case Study | |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.degree | Master Thesis | en |
dc.type.uppsok | H |
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