Real-time physically based snake scale rendering

dc.contributor.authorBie , Yuanshan
dc.contributor.authorJiang, Mingxiao
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerAssarsson, Ulf
dc.contributor.supervisorSintorn, Erik
dc.date.accessioned2024-09-20T07:10:38Z
dc.date.available2024-09-20T07:10:38Z
dc.date.issued2024
dc.date.submitted
dc.description.abstractThere are thousands of types of snakes in the world, and many of them have a unique snake skin appearance caused by the complex structure on their surface. To create and render physically realistic snake skins in application in real time, we need to efficiently and accurately express the visual effects that snake skins should have. In our work, we model the complex multi-layer structure of the snake skin surface as a multi-layer BRDF and integrate it into a physically based rendering model. We show the results of using this lighting model to render snakes under different parameters and configurations, and show that our model can match the appearance of real-life snake skin to a certain extent. We also implement a procedural texture generation model that can synthesize various textured skin patterns of snakes and efficiently provide the special texture required for our proposed model. The generator uses image processing to generate textures. The results show good visual similarity to the real snake skins.
dc.identifier.coursecodeDATX05
dc.identifier.urihttp://hdl.handle.net/20.500.12380/308733
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectSnake skin
dc.subjectMulti-layer BRDF
dc.subjectProcedural texture generation
dc.subjectRendering
dc.titleReal-time physically based snake scale rendering
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeHigh-performance computer systems (MPHPC), MSc
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