Irregular Adaptive Shadow Maps

dc.contributor.authorALECU, FLAVIUS
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:23:43Z
dc.date.available2019-07-03T13:23:43Z
dc.date.issued2014
dc.description.abstractShadow mapping is a common approach to visualizing shadows in real-time graphics applications such as games. Given the performant nature of these applications, often limited resources are reserved for this task despite shadows providing a strong and important visual cue in computer generated graphics. With this work we introduce a new shadow mapping algorithm that aims for optimal resource usage while being comparable in quality to other popular approaches. A tile based partitioning scheme is provided to facilitate dynamic customizability and allow for adaptive distribution of resources at run time which leads to more efficient use of memory resources. Detailed results for memory and execution costs are presented and comparisons to commonly used previous work are made.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/198979
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectInformations- och kommunikationsteknik
dc.subjectComputer and Information Science
dc.subjectInformation & Communication Technology
dc.titleIrregular Adaptive Shadow Maps
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeInteraction design and technologies (MPIDE), MSc
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