Presence when interacting with Graphical User Interfaces in Virtual Reality - A Qualitative Study of Tutorials in Virtual Reality Games
Typ
Examensarbete för masterexamen
Program
Publicerad
2020
Författare
LILIUS-LUNDMARK, ROBIN
TORBJÖRNSSON, DAVID
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
When developing games for virtual reality (VR), presence – a sense of “being there”
in the virtual environment – is an important aspect to take into account, especially
when designing tutorials to those games. The reason for this is the often negative
impact graphical user interfaces can have on a user’s sense of presence. This master’s
thesis has therefore investigated what factors that needs to be considered, and
how these factors should be used, in order to not break presence when designing
tutorials for VR games. We have achieved this by designing and developing a VR
game that contains three different tutorial interfaces, designed to induce different
amounts of presence in a user. These three tutorial prototypes has been tested by
VR users, and then compared and evaluated through qualitative interviews and the
Igroup Presence Questionnaire. Finally, the resulting data was coded, analyzed and
summarized into 20 general guidelines for designing tutorials for presence in VR.
The result partially followed notions from previous studies, but also revealed some
interesting angles on the subject. This study is entirely qualitative and has not
been controlled for statistical significance, neither have the guidelines been practically
tested yet, so one should be aware of the possibility of different outcomes
due to differences in circumstances when applying them. Although not an entirely
complete and absolute solution to the problem, we hope that these guidelines can
help developers in this area, and perhaps act as stepping stones for future studies
on the subject.
The prototypes can be downloaded and played at itch.io[1] and the project files are
also available on Github[2].
Beskrivning
Ämne/nyckelord
Interaction design , thesis , virtual reality , VR , interface , tutorial , presence , immersion , diegesis