Optimizing an MMOG Network Layer - Reducing Bandwidth Usage for Player Position Updates in MilMo

Publicerad

Typ

Examensarbete för masterexamen
Master Thesis

Program

Modellbyggare

Tidskriftstitel

ISSN

Volymtitel

Utgivare

Sammanfattning

Massively Multiplayer Online Games give their players the opportunity to play together with thousands of other players logged into the same game server. When the number of players grows so does the network traffic at a quadratic rate. Care has to be taken to be able to support the amount of players wanted. In this thesis, three different methods were explored and their ability to reduce the network traffic analyzed. The network traffic that was analyzed was generated by the use of a for the purpose developed test client that simulates player movement. We show that to scale an online world to a large number of concurrent users, one needs to limit the amount of other users for which any one user needs to receive updates about. To achieve this, the game world needs to be partitioned.

Beskrivning

Ämne/nyckelord

Information Technology, Informationsteknik

Citation

Arkitekt (konstruktör)

Geografisk plats

Byggnad (typ)

Byggår

Modelltyp

Skala

Teknik / material

Index

item.page.endorsement

item.page.review

item.page.supplemented

item.page.referenced