Interactive Fulldome - Gesture tracking-based interaction for an immersive video projection environment
Publicerad
Författare
Typ
Examensarbete för masterexamen
Program
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
This thesis presents a gesture based interaction to enhance the immersive experience
provided by a fulldome. The interface implements leap motion technology to use
hand-gesture recognition in order to control and explore 3D content displayed in
a fulldome. The result of this work are: a functional prototype which includes a
list of hand gestures to control the content displayed in the fulldome, and a list of
guidelines divided in gestural interfaces, designing for a fulldome, and designing for
leap motion controller.
The prototype of the interface is non-standard developed with the 3D capabilities
of Unreal Engine 4 and visual scripting (blueprints). The prototype was tested
using usability tests, UX curves, and SUS questionnaires, with users specialized in
presenting while interacting with both the audience and a fulldome, as well as with
new users that had no experience in the context whatsoever. The results of the tests
revealed that the users didn’t have strong opinions over the gestures and generally
liked using the interface to perform the tasks. There were a couple of issues with the
usability as the system proved to be quite sensible and sometimes presented bugs.
More testing is required to reach a conclusive resolution regarding the interface.
Further development of the interface is needed to achieve a functional interface for
the fulldome.
Beskrivning
Ämne/nyckelord
fulldome, interaction, interface, leap motion, hand gestures, 3D content, blueprints, usability test, UX curve, guidelines