Forest Mole – An Audio-Based VR Game - Exploring spatial audio-simulation for navigation and spatial awareness in games

dc.contributor.authorAltenstedt, Ida
dc.contributor.authorWillig, Rebecka
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerHeron, Michael
dc.contributor.supervisorBjörk, Staffan
dc.date.accessioned2026-07-07T08:23:48Z
dc.date.issued2026
dc.date.submitted
dc.description.abstractThis thesis follows the design and implementation of an audio-based VR game. The game was created as part of a process using the Research Through Design method, in order to answer the research question: What are important aspects to consider when designing audio games for VR? The answer is precented in the form of a SWOT analysis, containing 25 observations spanning four categories. The report contains the first two development cycles for the audio-based VR game Forest Mole. During development, various issues arose, the most important one being related to the functionality of the spatial audio library used. While this negatively affected the expectation of the given result, it offered insight into broader aspects of the current state of audio development in games. This in turn affected the observations found for the SWOT analysis.
dc.identifier.coursecodeDATX05
dc.identifier.urihttps://hdl.handle.net/20.500.12380/311890
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectcomputer science, project, thesis, SWOT analysis, VR, 3D audio, games, audio games, sound design, spatial audio
dc.titleForest Mole – An Audio-Based VR Game - Exploring spatial audio-simulation for navigation and spatial awareness in games
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeInteraction design and technologies (MPIDE), MSc

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