Recruiting as a Game - Exploring Gameplay Design Patterns in the Development of a Recruiting Process
Publicerad
Författare
Typ
Examensarbete för masterexamen
Program
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
Recent years have seen, and future years will see an increased demand of talented
programmers. This implies that companies at some point will need to reform their
recruiting processes to be able to attract these talents and compete with rivaling
companies.
This master thesis investigates how to utilize gameplay design patterns (GDP)
as a design foundation to reform a general recruiting process, with the purpose of
analyzing the impact of applying gameplay design patterns on a general recruiting
process. To achieve this, a rigorous analysis of existing gameplay design patterns
in a recruiting process has been made, as well as an investigation of what impact
the addition of other gameplay design patterns to the process has. As a result of
this, a concept design of a recruitment tool called Operation Talent was developed.
Operation Talent was developed in order to illustrate an example of what a recruiting
process could look like if it was designed as a game with a foundation of gameplay
design patterns. From the standpoint of this concept design, arguments regarding
the impact of applying gameplay design patterns on a recruiting process are made.
Furthermore, lessons learned and knowledge gained from working with gameplay
design patterns as a design foundation and as an analysis tool are discussed. Future
research within this subject could imply further developing the Operation Talent
tool with other gameplay design patterns, evaluating the tool with real users or
investigating the application of gameplay design patterns on other routine processes.
Beskrivning
Ämne/nyckelord
Gameplay Design Patterns, Recruiting, Gamification