Animat Navigation Using Landmarks Navigation of Simulated Animals Inspired by Bees

dc.contributor.authorCarlsson, Mathias
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T14:58:29Z
dc.date.available2019-07-03T14:58:29Z
dc.date.issued2018
dc.description.abstractMachine Learning techniques have made large advancements in previously challenging problems. A common problem with these methods is that they are very specialised on their specific field problem and it requires a lot of work to apply the methods on a new problem. A solution to this general issue is Artificial General Intelligence( AGI). This is an AI that is able to identify any problem and find a solution. Animals often needs to navigate complex environments to survive. This master thesis tries to implement a homing navigation model, used by bees to find food by remembering places relative positions to landmarks, in the general animat model. The model consists of using sensors that detect landmarks relative position to the animat. The model shows a small improvement when compared against Q-learning. The result suggests that the animat model can produce more sophisticated methods of navigation but further research needs to be conducted to explore its limits.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/256403
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleAnimat Navigation Using Landmarks Navigation of Simulated Animals Inspired by Bees
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeComplex adaptive systems (MPCAS), MSc
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