Evaluation of New Technologies within Manufacturing Engineering
Publicerad
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Examensarbete för masterexamen
Modellbyggare
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Abstract
As the manufacturing industry is getting more competitive the need for new supporting
technologies is increasing. Recently, the market for Virtual Reality (VR)
has expanded significantly and become more accessible for consumers, with driving
forces being the gaming industry and Industry 4.0. Therefore this technology will
need to be researched and evaluated to further understand if and where it can be
used and implemented. To do this, a method needed to be developed. The aim
and purpose for this thesis was set accordingly, to find a method for evaluating new
technologies and to see what the result from the implementation would be from a
sustainability perspective. The thesis includes a case study at an automotive company
where the method was developed and validated. The purpose and aim were
fulfilled by creating a new and functioning method to evaluate new technologies
within manufacturing engineering and identifying application opportunities. The
method includes three major steps: a data collection, mapping of the findings and
a verification of the result through a physical test.
By following the created method resulted in an identification of three improvement
areas: analysis, communication and visualization. Within these three areas a
set of 17 activities, at the case company, were found. The findings shows that an
implementation of VR in these activities would result in improvements for the case
company. Recommendations to the case company are to implement VR in the found
activities, for example communication and ergonomics. Further research could include
integration of VR peripherals, where haptic feedback should be prioritized,
and to then study the effects on cost, quality, time and user experience.
Beskrivning
Ämne/nyckelord
Virtual Reality, Manufacturing Engineering, Case Study,, Evaluation method, Automotive industry, Industry 4.0, VR