Efficient and Scaleable Web-Based Path Rendering - Unlocking the Potential of Compute Shaders on the Web
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Författare
Typ
Examensarbete för masterexamen
Master's Thesis
Master's Thesis
Modellbyggare
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Sammanfattning
With the rise of simulation and digital twin technology within the industry there has
been an increased interest in taking advantage of web-based rendering, because of its
user accessibility and device compatibility. However, this introduces challenges such
as limitations on data transfer, data storage and limited API capabilities compared
to classic rendering solutions. This is especially problematic for massive simulations
such as those used within the autonomous vehicle industry. This thesis aim to
demonstrate how technologies recently introduced to a web context, such as compute
shaders, can be used to accelerate the common problem of path rendering or stroking,
which is the rendering of visible curves on the screen. Our method is general and
allows for rendering dynamic paths with dynamic levels of detail. Performance is
comparable to other high performance solutions.
Beskrivning
Ämne/nyckelord
Computer science, computer graphics, vector graphics, stroking, web, rendering