Procedural Modeling and Animation with Quaternions Using design grammars for procedural shape synthesis

dc.contributor.authorAndersson, Mattias
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:42:27Z
dc.date.available2019-07-03T13:42:27Z
dc.date.issued2015
dc.description.abstractThis master’s thesis investigates a novel approach to procedural modeling using shape grammars. Model Design Grammars (MDG), a derivative of Context-Free Design Grammars (CFDG), are presented as a powerful tool for constructing threedimensional models. Part of the thesis is about how to represent transforms, such as rotations, reflections and translations using quaternions. We study the use of production rules to generate hierarchical procedural models and we add the notion of compound transformations for animating objects in a bone hierarchy. We show how the same idea can be used as an additional tool for procedural modeling. We show that there exists an equivalent representation of a 0L-system as an MDG grammar.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/219067
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleProcedural Modeling and Animation with Quaternions Using design grammars for procedural shape synthesis
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeDatateknik 300 hp (civilingenjör)
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