Simulation game for training employees at Philips Domestic Appliances in the new simplified product development process

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This report presents a master thesis on the development of a simulation game, in collaboration with Philips Domestic Appliances. The objective of the thesis was to develop a simulation game to help train the employees at Philips Domestic appliances to the new product development process and to help them attain the right direction and mindset required for the new development process. Throughout the development process of the simulation game, different methods and techniques were used to generate and eliminate the concepts. A few concepts made it to the top. The final concept was developed in detail, and a few iterations of the game concept were run to make it better. The final concept was called the "Skyscraper Game", which is based on the idea of developing a product. The game revolved around a team of 3 to 5 members running the pre-development activities required to take a few decisions to help a major builder build a Skyscraper. The thesis resulted in a promising game that still requires a bit more polishing around the edges, which can be sorted by running a few more iterations of the game.

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simulation game, weighted shortest job first, decision logic, learning cycle, learning plan, time boxing, repository cards

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