Playing the Impostor: Translating Impostor Syndrome into Dynamic Game Physics - A Research-through-Design Exploration of Mechanical Metaphor in High-Intensity Games
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Examensarbete för masterexamen
Master's Thesis
Master's Thesis
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This thesis explores how mechanical metaphor can translate the experience of Impostor Syndrome (IS) into a playable game system. While existing research has
demonstrated that game mechanics can express psychological states, few studies
have achieved this by modulating core motion physics parameters in real time. This
research first collected embodied descriptions of the experience from students with
IS tendencies through a questionnaire, from which somatic markers were extracted
as design basis. An automated parkour and track-grinding game prototype, Sugar
Gloss, was then developed in Unreal Engine 5. Its core mechanic is a sugar shell that
thickens continuously during skating, driving dynamic changes in steering inertia,
lateral drift, and friction, forming a loop of trade-offs between "collapse caused by
an overly thick mask" and "exposure caused by an overly thin mask". The prototype was evaluated through two iterative rounds of testing. The results indicate
that the prototype successfully conveyed the somatic dimensions of IS, with participants generally reporting persistent feelings of pressure, loss of control, and being
pushed forward. However, the symbolic dimensions of the metaphor, such as the fear
of being found out and the accumulation of external success, were not adequately
perceived. Based on these findings, the thesis identifies several research directions
for mechanical metaphor targeting psychological states and discusses directions for
future work.
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Ämne/nyckelord
mechanical metaphor, Impostor Syndrome, embodied cognition, affective interaction, procedural rhetoric, game design.
