Key Factors in Interdisciplinary Interactive Exhibition Design: Exhibition Design Processes with Museum Professionals and Interaction Design and Technology Experts
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Examensarbete för masterexamen
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Modellbyggare
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This paper describes the process of identifying key aspects present in the processes
for interactive exhibition design with special regard to the interdisciplinary nature
of projects where internal museum professionals and external interaction design and
technology experts must collaborate on design aspects. In a case study with one of
Sweden’s largest science centers, 13 interviews were conducted with participants involved
in exhibition development projects and other members of the science center’s
staff. The interviews were thematically analysed to identify interdisciplinary design
challenges and key aspects that affected the perceived outcome of an exhibition, and
the observations were validated through a questionnaire sent to interviewed participants
and staff at other science centers and museums in Sweden.
Our results describe three phases in the exhibition design process as especially important:
i) understanding of the design space between museum professionals and
interaction design and technology experts,(ii) iterative design with museum professionals
and interaction design and technology experts and (iii) launch, evaluation
and long-term maintenance strategies for exhibitions between museum professionals
and interaction design and technology experts.
The primary contribution of this work is additional insight into the less often described
design processes for exhibition projects with museum professionals and external
contractors and collaborators. It serves to provide an overarching understanding
of the exhibition design space and its challenges and should be particularly useful
to introduce new participants and actors to these complex interdisciplinary collaborations.
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Interaction design, exhibition design, museum design, co-design, collaboration, design processes, ideation, prototyping, testing