Improving Accessibility for Shooter Games An explorative study of the possibility to systematically improve the accessibility for shooter games
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Examensarbete för masterexamen
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Sammanfattning
Playing video games is an activity enjoyed by many for the diverse experiences that
they offer. For players with disabilities, playing games comes with additional barriers
that prevent them from enjoying the game. For someone who is deaf, a barrier can
mean the inability to hear spoken dialogue and other background sounds essential
to the game. Game accessibility is about removing those barriers. While progress
has been made within game accessibility research, games still include unnecessary
barriers. Games are usually not inaccessible by design but rather because of an
information gap between game developers and the accessibility needs and solutions
discovered in existing research. To address the information gap, this research explores
how accessibility can be improved for shooter games by developing a heuristic
tool applicable to examine the accessibility of shooter games systematically. The
tool was evaluated by applying it on four games and by conducting a user test with
people who are hard of hearing. Furthermore, the research explored the possibility
of incorporating the tool in a game development process. The result adds to the
knowledge of examining accessibility features systematically and the experienced
issues in shooter games of players who are hard of hearing. Additional research is
required to examine the validity, content, and usefulness of the tool.
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Ämne/nyckelord
video game accessibility, accessibility, shooters, fps, interaction design