Biologically Inspired Large-Scale Simulation of Tree Growth
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Examensarbete för masterexamen
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Model builders
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Abstract
This thesis has explored solutions for large scale biologically inspired simulation of
tree growth. From previous works a growth engine was adapted and implemented
utilizing the parellization of graphics programming in order to simulate and visualize
tree growth on a large scale. The implemented algorithm Incorporated three main
biological aspects: a light evaluation method, a branch thickness estimate and a
energy distribution formula. The implemented method was evaluated in terms of
rendering and simulation time and it was measured, on relatively old hardware, to
be able to handle simulation of up to eight million branches in a few milliseconds as
well as rendering of up to fifty thousand branches within in reasonable frame rates
for real time interactive applications. With improvements in terms of performance
and rendering, as well as further investigation of biological features to incorporate,
the method could arguably be developed into a system capable of simulating and
visualizing tree growth on a large scale, with potential use cases in video games and
other interactive real time applications
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Keywords
Computer science, engineering, project, thesis, Computer Graphics, Visualization, Simulation