NFC and AR Interaction in Mobile Gaming

dc.contributor.authorEINEBRANT, ERIK
dc.contributor.authorJohansson, Tobias
dc.contributor.departmentChalmers tekniska högskola / Institutionen för tillämpad informationsteknologi (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Applied Information Technology (Chalmers)en
dc.date.accessioned2019-07-03T13:04:04Z
dc.date.available2019-07-03T13:04:04Z
dc.date.issued2012
dc.description.abstractThis thesis explores how augmented reality and near field communication can be used as means of interaction in mobile gaming. In specific three prototype games have been developed and are analysed to find new design patterns which are supported by augmented reality and near field communication. The methods and the process of the development are described and analysed. Four interaction design patterns were discovered during the course of the project which helped to show that augmented reality and near field communication can be used for new forms of interaction in mobile games.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/167520
dc.language.isoeng
dc.relation.ispartofseriesReport - IT University of Göteborg, Chalmers University of Technology and the University of Göteborg
dc.setspec.uppsokHumanitiesTheology
dc.subjectMänniska-datorinteraktion (interaktionsdesign)
dc.subjectInformations- och kommunikationsteknik
dc.subjectHuman Computer Interaction
dc.subjectInformation & Communication Technology
dc.titleNFC and AR Interaction in Mobile Gaming
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH

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