Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players
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Examensarbete för masterexamen
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Model builders
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Abstract
Mechanics and systems for assisting players can be found in many modern video
games. In racing games, examples of assistances are assistance systems for braking
or accelerating, that removes or lessens the need for players to perform these actions.
This thesis investigates what aspects and factors should be considered when designing
driver assistance in a racing video game, particularly aimed at less experienced
players.
This project was executed using an iterative design process, which consisted of three
iterations. This resulted in two different driver assistance prototypes, as well as a
set of guidelines for driver assistance in racing games, based on pre-existing theory
and our findings though playtests and other feedback.
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Keywords
video game, racing game, assistance, driver assistance, player experience, game design
