Designing Driver Assistance for Racing Games: Guidelines for creating driver assistance for aiding less experienced players

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Examensarbete för masterexamen

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Mechanics and systems for assisting players can be found in many modern video games. In racing games, examples of assistances are assistance systems for braking or accelerating, that removes or lessens the need for players to perform these actions. This thesis investigates what aspects and factors should be considered when designing driver assistance in a racing video game, particularly aimed at less experienced players. This project was executed using an iterative design process, which consisted of three iterations. This resulted in two different driver assistance prototypes, as well as a set of guidelines for driver assistance in racing games, based on pre-existing theory and our findings though playtests and other feedback.

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video game, racing game, assistance, driver assistance, player experience, game design

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