Diffuse Global Illumination using Surfels

dc.contributor.authorEkberg, Hampus
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerAssarsson, Ulf
dc.contributor.supervisorSintorn, Erik
dc.date.accessioned2022-11-29T14:57:08Z
dc.date.available2022-11-29T14:57:08Z
dc.date.issued2022
dc.date.submitted2020
dc.description.abstractSimulating global illumination is an important part of rendering realistic-looking scenes. Diffuse global illumination is a subset of global illumination which focuses on the diffuse reflections of light. Methods for solving diffuse global illumination usually require either pre-computations of the light or a lot of raycasts every frame. This thesis explores an alternative approach inspired by Global Illumination Based on Surfels to see if it is possible to reduce the number of rays cast each frame while maintaining a similar visual quality as previous methods, thus reducing the computation cost. This exploration was accomplished by implementing the alternative approach and comparing both performance and visual quality results to a pre-existing diffuse global illumination solution. The results show that it is possible to limit number of rays while keeping a similar visual quality, but the implementation as described in the thesis has other computation bottlenecks that end up overriding the gains from reducing number of rays in many cases.
dc.identifier.coursecodeDATX05
dc.identifier.urihttps://odr.chalmers.se/handle/20.500.12380/305840
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectComputer
dc.subjectscience
dc.subjectcomputer science
dc.subjectengineering
dc.subjectproject
dc.subjectthesis
dc.titleDiffuse Global Illumination using Surfels
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeHigh-performance computer systems (MPHPC), MSc
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