Mapping the Unknown: Café Glaser-Müller - An exploratory creative process for an interactive volumetric video experience

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Café Glaser-Müller (working title) is an art project by GGM Film to present an interactive dance performance with three-dimensional volumetric video and virtual reality technology. This Master Thesis aimed to investigate the creative process that goes behind projects that use these technologies through embedded research, and analyse the experience to provide design recommendations. In the process of this thesis project, design theory and methods were employed and evaluated by collaborators at GGM Film. This resulted in a few playable VR prototypes of various fidelity levels, ending in a short experiential story prototype that became a proof-of-concept for the project going forward. Interviews were also taken in the beginning and at the end of the thesis to gain an insight into the creative processes used in film and theatre. From this experience, six design process recommendations were formed to advise interaction designers in similar spaces.

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interdisciplinary integration, interaction design, design methodology, arts, virtual reality, volumetric video

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