Virtual Queuing: Designing a service addressing queuing problems at an amusement park
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Examensarbete för masterexamen
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Model builders
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Abstract
Extensive waiting time at amusement parks has proven to be one of the most negative
factors for the guest experience. This master thesis project aims to study how
the user experience of queuing at amusement parks can be improved through becoming
more meaningful, pleasurable or efficient. The amusement park Liseberg in
Gothenburg, Sweden, is the focus of the thesis project, alongside a Virtual queuing
service. The project is conducted in collaboration with Liseberg AB and The Techno
Creatives.
A thorough design process has been applied to this project. Initially, several research
methods and data analysis tools were used to identify problem areas within
the amusement park domain. Subsequently, an ideation phase was conducted to develop
potential solutions to the identified problem areas. Finally, a Virtual queuing
service was prototyped, evaluated, and improved through an iterative process.
Utilizing a Research through design approach, the project produced two results: a
set of recommendations highlighting factors to consider when designing a virtual
queuing service for amusement parks, and a prototype of a Virtual queuing service
applied at Liseberg.
Description
Keywords
virtual queues, amusement park, experience-centric service, queuing system, Liseberg, ride attractions, waiting time, user experience, service design
