Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity

Examensarbete för masterexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/155127
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Type: Examensarbete för masterexamen
Master Thesis
Title: Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity
Authors: Mikaelsson, Stefan
Lima, Guy
Abstract: This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.
Keywords: Information Technology;Informationsteknik
Issue Date: 2011
Publisher: Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)
Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)
URI: https://hdl.handle.net/20.500.12380/155127
Collection:Examensarbeten för masterexamen // Master Theses



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