Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity
dc.contributor.author | Mikaelsson, Stefan | |
dc.contributor.author | Lima, Guy | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T12:46:48Z | |
dc.date.available | 2019-07-03T12:46:48Z | |
dc.date.issued | 2011 | |
dc.description.abstract | This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/155127 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Information Technology | |
dc.subject | Informationsteknik | |
dc.title | Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity | |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.degree | Master Thesis | en |
dc.type.uppsok | H |
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