Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity

dc.contributor.authorMikaelsson, Stefan
dc.contributor.authorLima, Guy
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T12:46:48Z
dc.date.available2019-07-03T12:46:48Z
dc.date.issued2011
dc.description.abstractThis report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/155127
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectInformation Technology
dc.subjectInformationsteknik
dc.titleContinuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH

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