Continuity 2: The Creation of an iPhone Sequel to the Puzzle Platformer Continuity

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Examensarbete för masterexamen
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This report presents the design process of the iPhone game Continuity 2, a sequel to the PC puzzle platformer Continuity. The primary goals of this project were to create a sequel that felt tailor-made for iphone and familiar to, but distinct from, the original. A major focus of the game's development was the design and evaluation of tacit controls, a character control scheme that uses no visual interface elements. The result of this work is a completed design and a feature complete implementation of an iPhone game.

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Information Technology, Informationsteknik

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