Efficient and Dynamic Atmospheric Scattering

Examensarbete för masterexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/203057
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dc.contributor.authorBodare, Gustav
dc.contributor.authorSandberg, Edvard
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:30:49Z-
dc.date.available2019-07-03T13:30:49Z-
dc.date.issued2014
dc.identifier.urihttps://hdl.handle.net/20.500.12380/203057-
dc.description.abstractThis thesis explores the physical background of atmospheric lightscattering, as well as the modeling and implementation of a physically based sky renderingsystem.We build upon existing state of the art research to develop a fast and memory-efficient technique,viable for use in AAA games. Our mathematical model extends previous work by including the contribution of ozone, an important addition for a realistic sky.A new method used for the calculations of aerialperspective is suggested to provide higher quality.By utilizing the high parallelizability of the GPU,we show how precomputed scattering tables can be updated dynamically to provide transitions between atmospheric weather conditions with minimal impact on real time performance.
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleEfficient and Dynamic Atmospheric Scattering
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
Collection:Examensarbeten för masterexamen // Master Theses



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