An Exploration of Procedural Content Generation for Top-Down Level Design

Examensarbete för kandidatexamen

Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12380/256132
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Type: Examensarbete för kandidatexamen
Bachelor Thesis
Title: An Exploration of Procedural Content Generation for Top-Down Level Design
Authors: Blomberg, Johan
Jemth, Rasmus
Lennar, August
Lilius-Lundmark, Robin
Pettersson Johnsson, Marcus
Svensson, Tove
Abstract: Procedural Content Generation (PCG) is widely used in the game development industry to randomly generate various types of content. However, ensuring quality PCG is very hard, because of its inherent subjectivity; defining exactly what makes for enjoyable gameplay is difficult and depends on a wide range of different factors. We have therefore explored the concept of PCG, specifically procedural level generation, to gather observations and insights, and we present these in the report. The exploration has been performed by creating a simple game called Fluky and developing six different level generation algorithms for it. Among these observations are the importance of identifying levels of abstraction for an algorithm, and several aspects that may influence how enjoyable the generated content can be. Our resulting conclusions are very subjective, but not without merit, due to the extensive exploration and evaluation that has taken place.
Keywords: Data- och informationsvetenskap;Computer and Information Science
Issue Date: 2018
Publisher: Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)
Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers)
URI: https://hdl.handle.net/20.500.12380/256132
Collection:Examensarbeten för kandidatexamen // Bachelor Theses



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