Ribble-Rabble, Designing for uncertainty in turn-based battle systems in multiplayer video games
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Examensarbete för masterexamen
Programme
Model builders
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Abstract
Uncertainty is a human felt experience which can both be positive and negative, and
has been identified through research as an important part for enjoyment in games of
all kinds. As uncertainty can be a positive but also a negative feeling, it is therefore
important that the uncertainty in a game is properly designed to improve player experience.
This project examined how different sources of uncertainty affected player
experience in turn-based battle systems in multiplayer video games, and tried to
identify key elements in creating an enjoyable experience. A digital prototype featuring
a multiplayer battle-system called "Ribble-Rabble" was developed to explore
and test these elements. The insights gained from testing the elements were used
to produce a set of guidelines with considerations for elements belonging to each
source. The project also identified one additional source of uncertainty that had not
been previously described.
Description
Keywords
computer, science, engineering, game design, interaction design, project, thesis, uncertainty, user experience
