Ribble-Rabble, Designing for uncertainty in turn-based battle systems in multiplayer video games

dc.contributor.authorBerglind, Jesper
dc.contributor.authorDalsmyr, David
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerWiberg, Mikael
dc.contributor.supervisorBjörk, Staffan
dc.date.accessioned2022-09-20T12:10:41Z
dc.date.available2022-09-20T12:10:41Z
dc.date.issued2022sv
dc.date.submitted2020
dc.description.abstractUncertainty is a human felt experience which can both be positive and negative, and has been identified through research as an important part for enjoyment in games of all kinds. As uncertainty can be a positive but also a negative feeling, it is therefore important that the uncertainty in a game is properly designed to improve player experience. This project examined how different sources of uncertainty affected player experience in turn-based battle systems in multiplayer video games, and tried to identify key elements in creating an enjoyable experience. A digital prototype featuring a multiplayer battle-system called "Ribble-Rabble" was developed to explore and test these elements. The insights gained from testing the elements were used to produce a set of guidelines with considerations for elements belonging to each source. The project also identified one additional source of uncertainty that had not been previously described.sv
dc.identifier.coursecodeDATX05sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/305635
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectcomputer, sciencesv
dc.subjectengineeringsv
dc.subjectgame designsv
dc.subjectinteraction designsv
dc.subjectprojectsv
dc.subjectthesissv
dc.subjectuncertaintysv
dc.subjectuser experiencesv
dc.titleRibble-Rabble, Designing for uncertainty in turn-based battle systems in multiplayer video gamessv
dc.type.degreeExamensarbete för masterexamensv
dc.type.uppsokH
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