Development and evaluation of the collaborative three-player game ZooBreak based on game-design theory
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Publicerad
Typ
Examensarbete på kandidatnivå
Bachelor Thesis
Bachelor Thesis
Program
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
Video games are an important part of society, providing leisure, social connections,
and improved problem solving skills. Video games have traditionally focused on
competition, but there is a growing demand for collaboration: games where players
work together towards a shared goal. This thesis looks at the design challenges of collaborative play between three players. A player count of three adds more complexity
compared to two-player games and remains mostly un-explored in existing research.
The purpose of this project is to analyze collaborative game design for three players using a research-through-design approach. An original game titled ZooBreak
was developed, building on a theoretical foundation of game design patterns. The
game’s levels are based around several collaborative game patterns, notably asymmetric roles, concurrency, and asymmetric information. The game was evaluated
through playtesting, where qualitative data is gathered via direct observations and
semi-structured interviews with participants. A thematic analysis of the data shows
how different design choices affect communication and collaboration. The study
then concludes that the implementation of asymmetric roles and concurrency are
highly effective for engaging three players, while other patterns, such as separation
gates, should be used with caution to avoid player frustration. These findings offer design recommendations for the future development of three-player collaborative
video games.
Beskrivning
Ämne/nyckelord
collaboration, cooperation, video games, game design patterns, research trough design, thematic analysis
