Unfair - Ett actionorienterat 2D-plattformsspel skapat i Unity Personal
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Typ
Examensarbete för kandidatexamen
Bachelor Thesis
Bachelor Thesis
Program
Datateknik 300 hp (civilingenjör)
Publicerad
2015
Författare
Hallin, Anton
Larsson, Maria
Magnusson, Johannes
Ståhlsparre, Henrik
Åkesson, Mattias
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
Over the past decades the gaming entertainment market has been growing steadily and is showing no signs of discontinuing this trend. With expanding target demographics and increased gaming prescence all over the world it is safe to say it has become a signi cant actor on the global economical market. This thesis aimed to answer the question: How can game mechanics for a 2D action platform game be implemented in the development platform Unity Personal. This is accomplished by performing a study in game design and Unity based game development, and using the results of these to create and implement a game. The result is a prototype of a simple 2D platformer with examples of implementation methods for a number of game mechanics. What became the most important learned experience from this project is the intricacy of the game development process. Many missteps can be made in both the planning and execution of such a process, some of which will be elucidated in this paper.
Beskrivning
Ämne/nyckelord
Data- och informationsvetenskap , Informations- och kommunikationsteknik , Computer and Information Science , Information & Communication Technology