Bachelor Thesis - Virtual Reality strategy from a product development perspective
Typ
Examensarbete på grundnivå
Program
Maskinteknik 180 hp (högskoleingenjör)
Publicerad
2023
Författare
Abusagr, Jonas
Mahamed adan, Abdullahi
Modellbyggare
Tidskriftstitel
ISSN
Volymtitel
Utgivare
Sammanfattning
Virtual Reality (VR) and Augmented Reality (AR) is proving itself to be a powerful tool with
immense potential that allows engineers and operators to be immersed into a Virtual
environment. This offers the opportunity to inspect, evaluate and interact with 3D designs
and provides a sense of scale and spatial understanding that enhances the evaluation process
of manufacturing and developing new products.
This bachelor thesis explores the potential of VR and AR technologies that can be beneficial
for the product development process of Berg Propulsion. The aim of the thesis is to develop a
strategy for effectively utilizing VR and AR, as well as to create an interactive
VR-application using Unreal Engine 4 (UE4). The research findings demonstrate that VR and
AR can bring significant advantages to Berg Propulsion, including improved design
visualization, simulation, and prototyping. The VR-application developed in UE4 showcases
the implementation of interactive functionalities, bug fixes, and a reset button for returning
objects to their original position. This thesis will show that UE4 offers a user-friendly
interface and scripting system for creating interactive experiences. A comparison between
Unreal Engine and Unity will be highlighted to show not only their differences in
programming languages and visual coding options, but also clarify the best program to use
for VR-applications