Comparison and evaluation of 3D mobile game engines
dc.contributor.author | Pattrasitidecha, Akekarat | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T13:21:21Z | |
dc.date.available | 2019-07-03T13:21:21Z | |
dc.date.issued | 2014 | |
dc.description.abstract | Game engines are vital for developing 3D applications and games today. This is because the engines significantly reduce resources---time and manpower---to implement mandatory but complex functionalities. However, with over 100 engines available with highly different ranges of features, performance, license, and cost, selecting an appropriate game engine for a specific objective becomes a challenging problem. This thesis aims to mitigate this problem by developing a comparison matrix for selecting a game engine. We define criteria for selecting engines and critical aspects of mobile 3D game development to be included in the matrix. Then, we evaluate this matrix by a case study that is, from given requirements, selecting an engine by using the matrix. Evaluation of the comparison matrix is carried out through case study, that advocate the correctness, and robustness of the comparison matrix. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/193979 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Computer and Information Science | |
dc.title | Comparison and evaluation of 3D mobile game engines | |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.degree | Master Thesis | en |
dc.type.uppsok | H | |
local.programme | Interaction design and technologies (MPIDE), MSc |
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