Comparison and evaluation of 3D mobile game engines

dc.contributor.authorPattrasitidecha, Akekarat
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T13:21:21Z
dc.date.available2019-07-03T13:21:21Z
dc.date.issued2014
dc.description.abstractGame engines are vital for developing 3D applications and games today. This is because the engines significantly reduce resources---time and manpower---to implement mandatory but complex functionalities. However, with over 100 engines available with highly different ranges of features, performance, license, and cost, selecting an appropriate game engine for a specific objective becomes a challenging problem. This thesis aims to mitigate this problem by developing a comparison matrix for selecting a game engine. We define criteria for selecting engines and critical aspects of mobile 3D game development to be included in the matrix. Then, we evaluate this matrix by a case study that is, from given requirements, selecting an engine by using the matrix. Evaluation of the comparison matrix is carried out through case study, that advocate the correctness, and robustness of the comparison matrix.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/193979
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectData- och informationsvetenskap
dc.subjectComputer and Information Science
dc.titleComparison and evaluation of 3D mobile game engines
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
local.programmeInteraction design and technologies (MPIDE), MSc
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