Virtual Geometry Textures Implications of combining Virtual Texturing with geometry textures

dc.contributor.authorSCHULZE NILSSON, HENRIK
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.description.abstractThis thesis investigates the implications and expected performance of a Virtual Geometry Textures system, defined as a system that uses images to stream and render geometry similarly to Virtual Texturing. Most added knowledge has been obtained by investigating a fuse of two 3D engines, aimed at acquiring each of the desired properties of Virtual Texturing. The thesis provides insights on implications and obstacles discovered during that investigation. It also suggests possible solutions and further optimizations that can be made based on these insights. Further, a survey is presented which lead to Adaptive Quad Patches being the choice of system for further the investigation. It renders the geometry as subdivided patches with vertex-displacement maps. The investigation showed that Virtual Texturing is not yet beneficial when added to this type of patch based rendering in WebGL since (1.) patch seams must be pre-computed on the CPU, and (2.) rendering of pre-tessellated geometry patches is currently not effective enough to justify the use of a page cache.
dc.subjectInformations- och kommunikationsteknik
dc.subjectData- och informationsvetenskap
dc.subjectInformation & Communication Technology
dc.subjectComputer and Information Science
dc.titleVirtual Geometry Textures Implications of combining Virtual Texturing with geometry textures
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
local.programmeSoftware engineering and technology (MPSOF), MSc
Ladda ner
Original bundle
Visar 1 - 1 av 1
Bild (thumbnail)
851.17 KB
Adobe Portable Document Format