Implementation and evaluation of game design patterns for a collaborative game
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Examensarbete på kandidatnivå
Bachelor Thesis
Bachelor Thesis
Model builders
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Abstract
This report explores which game design patterns can impact the aspects of meaningful
collaboration between players. Using the methodology Research Through Design,
we have developed a collaborative game with the aim of identifying and testing
patterns that promote player interaction, engagement, and collaborative behaviour.
The process involved iterative prototyping, playtesting, and analysing player behaviour
through observations and interviews. Challenges addressed include reducing
player frustration and ensuring widespread and equal participation. By continuously
reflecting over design decisions, we have aimed to deepen the understanding of which
game design patterns that may enhance social interaction, collaboration and shared
problem-solving in video game environments.
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Keywords
Collaboration in games, research through design, game design patterns, game development, user testing
