Realistic rendering of organic materials in real-time simulations
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Date
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Type
Examensarbete för masterexamen
Master Thesis
Master Thesis
Programme
Model builders
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Abstract
This report presents a case study of two techniques for rendering organic mate- rials. Both techniques are examples of subsurface scattering algorithms. The first approximates single scattering in a multilayered material by ray march- ing and sampling a heightfield texture with the layers' depth information, while the second method approximates multiple scattering by using a blurred lightmap and multiple texture layers. The result of the implementations are given and both of the techniques suitability for the application of surgical simulation is ascertained.
Description
Keywords
Datorteknik, Computer Engineering
