Realistic rendering of organic materials in real-time simulations
dc.contributor.author | Norberg, David M | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T12:19:48Z | |
dc.date.available | 2019-07-03T12:19:48Z | |
dc.date.issued | 2010 | |
dc.description.abstract | This report presents a case study of two techniques for rendering organic mate- rials. Both techniques are examples of subsurface scattering algorithms. The first approximates single scattering in a multilayered material by ray march- ing and sampling a heightfield texture with the layers' depth information, while the second method approximates multiple scattering by using a blurred lightmap and multiple texture layers. The result of the implementations are given and both of the techniques suitability for the application of surgical simulation is ascertained. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/120072 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Datorteknik | |
dc.subject | Computer Engineering | |
dc.title | Realistic rendering of organic materials in real-time simulations | |
dc.type.degree | Examensarbete för masterexamen | sv |
dc.type.degree | Master Thesis | en |
dc.type.uppsok | H |