Realistic rendering of organic materials in real-time simulations

dc.contributor.authorNorberg, David M
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers)sv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineering (Chalmers)en
dc.date.accessioned2019-07-03T12:19:48Z
dc.date.available2019-07-03T12:19:48Z
dc.date.issued2010
dc.description.abstractThis report presents a case study of two techniques for rendering organic mate- rials. Both techniques are examples of subsurface scattering algorithms. The first approximates single scattering in a multilayered material by ray march- ing and sampling a heightfield texture with the layers' depth information, while the second method approximates multiple scattering by using a blurred lightmap and multiple texture layers. The result of the implementations are given and both of the techniques suitability for the application of surgical simulation is ascertained.
dc.identifier.urihttps://hdl.handle.net/20.500.12380/120072
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectDatorteknik
dc.subjectComputer Engineering
dc.titleRealistic rendering of organic materials in real-time simulations
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster Thesisen
dc.type.uppsokH
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