EnviroCircuit

dc.contributor.authorMuijs, Rik
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.departmentChalmers University of Technology / Department of Computer Science and Engineeringen
dc.contributor.examinerWiberg, Mikael
dc.contributor.supervisorBjörk, Staffan
dc.date.accessioned2024-01-03T10:43:58Z
dc.date.available2024-01-03T10:43:58Z
dc.date.issued2023
dc.date.submitted2023
dc.description.abstractThis thesis explores how to design immersive virtual reality (VR) racing experiences for different levels of player experience. The thesis follows an iterative design process that involves discovering, designing, prototyping, and evaluating three different VR racing prototypes. The thesis presents a set of guidelines for designing immersive VR racing experiences and a functional prototype. The guidelines can be considered by future researchers and designers when wanting to develop immersive racing experiences, and as a result make these experiences more easily accessible for people with various amounts of experience with virtual racing.
dc.identifier.coursecodeDATX05
dc.identifier.urihttp://hdl.handle.net/20.500.12380/307495
dc.language.isoeng
dc.setspec.uppsokTechnology
dc.subjectRacing
dc.subjectImmersion
dc.subjectVR
dc.subjectInteraction Design
dc.subjectGame Design
dc.subjectVideo Game
dc.subjectImmersive Experience
dc.titleEnviroCircuit
dc.type.degreeExamensarbete för masterexamensv
dc.type.degreeMaster's Thesisen
dc.type.uppsokH
local.programmeInteraction design and technologies (MPIDE), MSc
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