Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics
dc.contributor.author | Andersson, Patrick | |
dc.contributor.author | Eriksson, Pontus | |
dc.contributor.author | Westlund Gotby, Love | |
dc.contributor.author | Ingmansson, Adam | |
dc.contributor.department | Chalmers tekniska högskola / Institutionen för data- och informationsteknik (Chalmers) | sv |
dc.contributor.department | Chalmers University of Technology / Department of Computer Science and Engineering (Chalmers) | en |
dc.date.accessioned | 2019-07-03T14:34:35Z | |
dc.date.available | 2019-07-03T14:34:35Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Physics simulations for realistic computer graphics is a subject that has been around for a long time. This paper covers the implementation of a framework called Position-Based Dynamics with the goal to simulate real-time soft-body dynamics in an interactive setting. The implemented simulator can simulate a number of different models, including cloth, in a number of different scenes. The paper also compares two techniques for solving linear systems, Jacobi and Gauss-Seidel, as well as looks at the advantages and problems with using parallelization with several CPU cores. For a CPU implementation it is found that the octree performs better than the uniform grid. A parallel Gauss-Seidel which ignores order of computations is evaluated to show that the incurred overhead error is outweighed by the time gained from parallelization, at least for a low amount of parallel threads. | |
dc.identifier.uri | https://hdl.handle.net/20.500.12380/251000 | |
dc.language.iso | eng | |
dc.setspec.uppsok | Technology | |
dc.subject | Data- och informationsvetenskap | |
dc.subject | Computer and Information Science | |
dc.title | Fast, Interactive Soft-Body Animation A Real-Time Physics Engine using Position-Based Dynamics | |
dc.type.degree | Examensarbete för kandidatexamen | sv |
dc.type.degree | Bachelor Thesis | en |
dc.type.uppsok | M2 | |
local.programme | Software Engineering (300 hp) |
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