Reengineering Java Game Variants into a Compositional Product Line: An empirical case study identifying activities and effort involved in a reengineering process

dc.contributor.authorOSKAR, LIGNELL
dc.contributor.departmentChalmers tekniska högskola / Institutionen för data och informationstekniksv
dc.contributor.examinerHorkoff, Jennifer
dc.contributor.supervisorBerger, Thorsten
dc.date.accessioned2019-08-21T13:37:32Z
dc.date.available2019-08-21T13:37:32Z
dc.date.issued2019sv
dc.date.submitted2019
dc.description.abstractCompositional Software Product Line Engineering is known to be tidious but powerful approach to migrate existing systems into SPL. This paper analyses the pros and cons of compositional SPLE strategies and also attempts to migrate five related Java games into an SPL while outlining the necessary activities to perform such migration. This paper also presents how to measure migration efforts of each activity. Lastly, the results of the migration process is compared to the result of another Master thesis that also conducts an SPL migration but using the annotative approach.sv
dc.identifier.coursecodeDATX05sv
dc.identifier.urihttps://hdl.handle.net/20.500.12380/300153
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectSoftware Product Linesv
dc.subjectReengineeringsv
dc.subjectMigrationsv
dc.titleReengineering Java Game Variants into a Compositional Product Line: An empirical case study identifying activities and effort involved in a reengineering processsv
dc.type.degreeExamensarbete för masterexamensv
dc.type.uppsokH
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